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How to Enable an Open NAT Type on the Xbox One
Forum » Forums » Q & A and Helpful Tips
Joined: 22nd Apr 2015
Rank: Commander
Likes 3
29th Jul 2015

most modem/routers out of the box will not give you a open nat type. (if it does you are very lucky individual) For those who dont, this post will help you achieve a open nat type. I currently have 2 xbox ones and have not figured out how to achieve open nat on both at the same time ( If you have figured this out please let me know) but i do know how to get a open nat type on a single xbox one.


Xbox One NAT Options


There are three NAT options within the Xbox One configuration. Each of these are specific to your particular router and network setup.

  • Open – Your network is behind a cone NAT.
  • Moderate – Your network is behind a port-restricted NAT.
  • Strict – Your network is behind a port-preserving port-symmetric NAT.


Method 1 – Port Forwarding/Port Triggering


In order for your Xbox One to connect to the Xbox Live servers as well as to other users online, it must use specific ports. These ports need to be open so that the Xbox One can communicate properly.  In order to open these ports, you will need to log into the administration panel of your router and assign a static IP address (or DHCP Reservation) to your console. This process is different for every router or gateway, and guides for your specific model can be found by Googling and your router model and “port forwarding.” After you have assigned a static IP address to your console, you can either forward the following ports to the IP address of your console or trigger ports in the range 88-88, 3074-3074, etc. It is recommended that you use the Triggering method, as it allows multiple devices to trigger the same open ports, instead of the ports being dedicated to only the Xbox.


  • Port 88 (UDP)
  • Port 3074 (UDP & TCP)
  • Port 53 (UDP & TCP)
  • Port 80 (TCP)
  • Port 500 (UDP)
  • Port 3544 (UDP)
  • Port 4500 (UDP)
 
Additionally, there are a few other ports floating around the internet with which other users have had success. They are as follows:


  • For Chat/Party/Matchmaking, try forwarding/triggering Port 16000 (UDP & TCP).
  • For Kinect/Skype/Video issues, try forwarding/triggering Port 1863 (UDP & TCP).
  • Xbox One seems to use Port 3075 instead of the 3074 that Xbox 360 used. After searching around, this may only be related to Call of Duty Ghosts, but you can try forwarding/triggering Port 3075.

Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Set it to Automatic instead of Manual. This ensures your router is doing all the work it is supposed to be doing. Now, select Test Multiplayer Connection. When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RT on your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.


Method 2 – DMZ (Demilitarized Zone)


This method is somewhat similar to the previous method, except it is a bit easier. However, there are fewer routers that support DMZ than there are those that support Port Forwarding/Triggering. Refer to your router/gateway’s owner’s manual to determine if your product supports DMZ. (It may also be referred to as DMZ+ or DMZPlus.) If not, skip to Method 3. The objective here is to create a “Demilitarized Zone” for your Xbox One. This Demilitarized zone will forward all ports to the Xbox One, ensuring any and all ports are able to have a connection to the Xbox Live servers and other Xbox Live users.


To set up a DMZ, you must first set up a static IP address in your router for your Xbox One. If you have not done so yet, do it now, and retry Method 1. If you followed Method 1 and have already got your Xbox One on a static IP address, continue reading.


Disable Port Forwarding/Triggering on your router, or if you use forwarding/triggering for other services, remove the port rules you created in Method 1.


Now, log into your router, follow your owner’s manual to locate the DMZ feature, and enable it. Some routers point DMZ to a specific IP address where you should enter the static IP address of your Xbox One. Others point DMZ to a specific MAC address, which should be the MAC address of your Xbox One.


Again, remove any previous network settings that you have tried on your Xbox One, and reset the network settings to factory default. Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Instead, set it to Automatic, not Manual. This ensures your router is doing all of the work it is supposed to be doing. Now, select Test Multiplayer Connection. When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RTon your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.

Method 3 – UPnP and Energy Saver


UPnP, or Universal Plug and Play, is a set of networking protocols that permit networked devices, such as the Xbox One, to seamlessly discover each other’s presence on the network and establish functional network services. It is intended primarily for residential networks without enterprise-class devices. Therefore, it basically allows your Xbox One to automatically tell our router what ports it wants to use, and the router will let it do so, without having to manually configure any settings.


You are probably thinking: “If my router can automatically do this, why did you save this one for last?!” Well, UPnP does not work well on the Xbox One, at least for some users. I am unsure if this will be patched or if the consoles should be returned to manufacturer, but my console is one of the unlucky ones with which UPnP does not work (at least without putting the console in Energy Saver mode, which I will cover later).


With this method, having a static IP address configured for your Xbox One is not mandatory, but I always recommend assigning static IP addresses to devices that get used regularly. Also, remove all ports forwarded/triggered from Method 1.

To enable UPnP, consult with your router/gateway’s owner’s manual which should tell you where UPnP is located in the router’s administration panel. Log into your router, and follow the owner’s manual to enable UPnP. Some routers will have the option to Clear port forwards at startup, which I recommend enabling if the option is available.


Again, remove any previous network settings that you have tried on your Xbox One, and reset the network settings to factory default. Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Instead, set it to Automatic, not Manual. This ensures your router is doing all of the work it is supposed to be. Now, select Test Multiplayer Connection. When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RTon your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.


It has been reported that when the Xbox One is in Instant-On power mode, UPnP does not register properly with your router, and Energy Saver mode allows UPnP to register properly. This is definitely a bug on the Xbox One that needs to be resolved.  Xbox has a guide to switching power modes that will come in handy for you. Follow the guide to switch your Xbox One to Save Energy mode, and retry Method 3.

I personally was able to achieve Open NAT without switching to energy saver by only triggering ports. I would prefer to allow UPnP to handle the port requests, as I use it on my network for other services. However, for the time being, I have simply triggered all the ports my other services need. For my specific case, assigning my Xbox One a static IP address and adding all ports, including the bonus ports, I was able to achieve an OPEN NAT in both network settings and online gaming.


To find your specific hardware try looking here http://portforward.com/


(OFF Topic)
So i have 2 xbox ones and a verzion fios quantum gateway modem/router g1100. For me to achieve open nat on both i have one set to DMZ, the other one port forwarded. And for some reason i have to have UPnP on also. Both xbox ones on at the same time will show open nat in network settings but which ever xbox logs into xbox live for advanced warfare first will get the open nat and the 2nd one will show moderate only in the advanced warfare/ multiplayer/ xbox live screen. Hopefully someone reads this and knows how to fix this or someone can point me in the right direction to buy a router that will support 2 xbox ones at the same time and set my fios gateway to pass through mode


TODDzillaInLA... hyena go hard

Last Edit: 29th Jul 2015 by TODDzillaInLA
Forum » Forums » Q & A and Helpful Tips
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